My version is just a FF spell which adds an ability to the caster, only runs a script twice one when it's added and the other when it's removed in the meantime you have nothing but some visual effects attached to you and the flying effect comes from changing the gravity value of the INI. What they do is just fine but the first one is a mess of duplicated magic effects in a fire and forget spell using the script of the levitation mod which uses OnUpload() permanently to move an invisible plain, in a very clever way i must say, but not viable to be a permanent effect simply because running the script each 2 seconds makes it very scriptheavy and done incorrectly it can interfere with other scripted events such as quests. This mod is inspired in dark manouvers and bat travel, but instead of wasting time asking for permissions to port things i don't really like how they are made i just remake in my own way the spells or powers i like and add new features.įor example my version of the bat travel and bat form is WAY more script light than True Bat Form or bat travel versions. I made the mod only for SSE, i think that we have enough vampire power mods for oldrim. See the rules page for more information.Screenshots in the context of asking for help are acceptable.Please take your screen archery to /r/SkyrimPorn. Screenshots do not contribute to the discussion of modding or mod creation.Renamed Penumbra to Dark Envoy, this ability is now a Power and solved some issues with the power gaining some stability. Now all spells will be correctly added in VL form. No Screenshots (except to ask for help) Version 2.0.0 Patch notes: - Added Bat Travel spell.Memes and gameplay stories do not contribute to this whatsoever.
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